Last Neko 19/05/20 : Almost... Here...


Hello, Franck here! I'm happy to announce that Last Neko is almost done! I am doing that for a challenge and a game jam, and this is highly probable I'll make a sequel and a revamp afterwards, since I'm pretty proud of what I am making!

To-do-list (apart from the hidden bugs chasing)

  • Allow player to go back to main menu from the pause menu.
  • Allow the player to exit the game from the main menu.
  • Design of final boss and her patterns.
  • Epilogue.
  • Volume adjustments and some additional SFX (actually in bottom priority).



Hey look, listen! A final boss battle theme!

Now, for the log!

  • Made the skaters from level 5 less laggy.
  • Made the background of level 6.
  • Made level design of level 6.
  • Designed boss of level 4.
  • Fixed a bug where the player were able to shoot and drop a bomb between levels.
  • Slightly modified the bomb (visual)
  • (off topic) Worked on the website
  • Revamped the promo pictures.
  • If you hit a bullet, the bullet is not destroyed anymore. (Don't worry about the invincibility time)
  • Lasers are now blinking until they are activated.
  • Improved the blinking of enemies whenever they take a hit.
  • Made the patterns of boss level 4.
  • Fixed a bug where stats (such as score, lives, bombs) were not resetted after a game over.
  • Designed background of boss level 5.
  • Added some bullets for boss 1. (Decorative ones).
  • Added new kind of foes!
  • Made the level design of level 5.
  • Designed the boss level 5 but I didn't coded its patterns.
  • Coded the patterns of the boss level 5.
  • Made and added the music of the final boss battle.
  • Implemented a local leaderboard and made it working.

The leaderboard is easily cheattable, but you won nothing by doing it. You know what the meme is telling.

I'm exhausted, it was a pretty productive Sunday full of coding and pizzas, but I'm pretty happy with the result, yay! See you later!

Get Last Neko

Leave a comment

Log in with itch.io to leave a comment.